Category: Courses

  • Mobile App Development – Grades 6-9

    \Syllabus: Mobile App Development – A 4-Month Self-Study Course\\Course Description:\\Welcome to “Mobile App Development”\! This comprehensive 4-month (approximately 16-week) self-study course is designed to take you from a motivated beginner to an intermediate mobile app developer. You’ll gain practical skills in designing, developing, and deploying mobile applications for various platforms. Through engaging lessons, hands-on examples, and a culminating final project, you’ll build a strong foundation in the exciting world of mobile technology. Whether you dream of creating the next big social media app, a useful utility, or an engaging game, this course will equip you with the knowledge and tools to bring your ideas to life.\\Primary Learning Objectives:\\\Understand the fundamental concepts of mobile app development, including different platforms (iOS, Android, cross-platform) and their ecosystems.\\Master the basics of a chosen mobile development framework/language (e.g., Flutter with Dart, React Native with JavaScript, or native Android with Kotlin/Java, native iOS with Swift/Objective-C). For this course, we will focus on cross-platform development using Flutter and Dart due to its versatility and growing popularity.\\Design user-friendly and aesthetically pleasing mobile interfaces.\\Implement core app functionalities, including data storage, API integration, and navigation.\\Debug and troubleshoot mobile applications effectively.\\Prepare and deploy mobile applications to app stores.\\Develop a complete mobile application from concept to deployment.\\\Necessary Materials:\\\A computer (Windows, macOS, or Linux) capable of running development software.\\Internet connection.\\Smartphone or tablet (optional, but highly recommended for testing).\\Integrated Development Environment (IDE) – Android Studio for Flutter (includes Flutter SDK, Dart SDK).\\Text editor (e.g., VS Code, Atom).\\Access to online resources and documentation (e.g., Flutter documentation, Stack Overflow).\\\Course Structure (14 Weekly Lessons within 16 Weeks):\\\Week 1-2: Foundations of Mobile App Development\\Lesson 1: Introduction to Mobile App Development & Ecosystems\\\\Learning Objectives:\\\Understand what mobile app development entails and its various applications.\\Differentiate between native, hybrid, and cross-platform app development approaches.\\Identify the key components of the mobile app ecosystem (OS, app stores, development tools).\\\\\Key Vocabulary:\\\Native App: An application developed specifically for a single mobile operating system (e.g., iOS or Android) using its native programming language and SDK.\\Hybrid App: An application built using web technologies (HTML, CSS, JavaScript) and then wrapped in a native container, allowing it to run on multiple platforms.\\Cross-Platform App: An application developed using a single codebase that can be deployed on multiple mobile operating systems with near-native performance.\\IDE (Integrated Development Environment): A software suite that consolidates basic tools developers need to write and test software.\\SDK (Software Development Kit): A collection of software development tools in one installable package.\\\\\Content:\\Mobile app development has become an indispensable part of our digital lives, with billions of smartphone users worldwide. From communication and entertainment to productivity and commerce, mobile applications are everywhere. But how are these apps built, and what different approaches can you take?\\There are three primary approaches to mobile app development:\\\\Native App Development:\ This involves building an app specifically for a single platform, using the platform’s native programming language (Swift/Objective-C for iOS, Kotlin/Java for Android) and SDKs. Native apps offer the best performance, access to all device features, and a consistent user experience with the platform. However, they require separate codebases for each platform, increasing development time and cost if you want to target both iOS and Android.\\\Hybrid App Development:\ Hybrid apps are essentially web applications packaged within a native shell. They are built using web technologies like HTML, CSS, and JavaScript, and then deployed through frameworks like Ionic or Cordova. While this allows for a single codebase across platforms, hybrid apps often have performance limitations and may not provide the same seamless user experience as native apps.\\\Cross-Platform App Development:\ This approach aims to combine the best of both worlds. Frameworks like Flutter, React Native, and Xamarin allow developers to write a single codebase that can be compiled into native-like applications for multiple platforms. These frameworks often offer near-native performance and access to many device features, significantly reducing development time and cost compared to building two separate native apps. For this course, we will focus on Flutter, a popular and powerful cross-platform framework developed by Google, which uses the Dart programming language.\\\The mobile app ecosystem involves several key players:\\\\Operating Systems (OS):\ Primarily iOS (Apple) and Android (Google). Each has its own design guidelines, app review processes, and user base.\\\App Stores:\ The primary distribution channels for mobile applications. Apple App Store for iOS and Google Play Store for Android.\\\Development Tools:\ IDEs (like Android Studio for Flutter, Xcode for iOS, VS Code for general development), SDKs, emulators/simulators, and debugging tools.\\\\\Hands-on Example:\\\Research and list 3 popular apps that you believe are native, 3 that are hybrid, and 3 that are cross-platform (provide your reasoning).\\Install Android Studio and the Flutter SDK on your computer. Follow the official Flutter installation guide for your operating system. Verify the installation by running \flutter doctor\ in your terminal.\\\\\Lesson 2: Getting Started with Dart & Flutter Basics\\\\Learning Objectives:\\\Understand the basics of the Dart programming language, including variables, data types, and control flow.\\Familiarize yourself with the fundamental concepts of Flutter widgets.\\Create and run your first “Hello World” Flutter application.\\\\\Key Vocabulary:\\\Dart: An object-oriented, class-based, garbage-collected programming language developed by Google, used for building web, server, desktop, and mobile applications.\\Flutter: An open-source UI software development kit created by Google. It is used for developing cross-platform applications from a single codebase.\\Widget: The fundamental building block of a Flutter app. Everything in Flutter is a widget.\\StatelessWidget: A widget that does not require mutable state. Its properties are immutable.\\StatefulWidget: A widget that has mutable state. Its state can change during the lifetime of the widget.\\Hot Reload: A Flutter feature that allows you to inject updated source code files into a running Dart Virtual Machine (VM).\\\\\Content:\\Flutter uses Dart as its programming language. Dart is known for its conciseness, ease of learning, and strong support for asynchronous programming, which is crucial for modern applications.\\Dart Basics:\\\\Variables:\ Declared using \var\, \int\, \double\, \String\, \bool\, etc.\

    \var name = 'Alice'; int age = 30; double pi = 3.14; bool isStudent = true; \\\\\Data Types:\ \int\ (integers), \double\ (floating-point numbers), \String\ (text), \bool\ (true/false). Dart also supports \List\ (arrays) and \Map\ (key-value pairs).\\\Control Flow:\ \if-else\, \for\ loops, \while\ loops, \switch\ statements.\\if (age \> 18) { print('Adult'); } else { print('Minor'); } for (int i = 0; i \< 5; i++) { print(i); } \\\\\Functions:\ Defined using \void\ (for no return value) or a return type.\\void greet(String name) { print('Hello, $name\!'); } int add(int a, int b) { return a + b; }

Flutter Basics - Widgets:

In Flutter, everything is a widget. Widgets describe how your app's user interface looks and behaves. There are two main types of widgets:

  • StatelessWidget: Used for UI that doesn't change over time, like text labels, icons, or static images. Their properties are set once and remain constant.
  • StatefulWidget: Used for UI that can change dynamically, like a counter, a checkbox, or an input field. They have an internal "state" that can be updated.

Your first Flutter app will typically consist of a main function that calls runApp, which inflates the given widget and attaches it to the screen. The root widget is